This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
Licensing and copyright infringement doesn’t mean jack shit if you do business with an entity from a country that doesn’t respect such things. Even lawsuits wouldn’t do anything in that case. And even if Unity went to the press about it, you could just hold up a giant middle finger and people would still buy your game.
Enforcement is the only thing that truly matters.
Good luck selling your game if unity asks every distributor to remove your game for copyright infringement.
I’m not saying it’s impossible, you can go ahead and try. But you asked what stops people and the answer is laws. If it was so easy to do what you’re suggesting, then everyone would do it
I’m surprised someone hasn’t launched a game platform in some other country to help developers skirt such laws, point in fact.
ahoy matey! looking to distribute yer game in the open sea?