This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
Good luck selling your game if unity asks every distributor to remove your game for copyright infringement.
I’m not saying it’s impossible, you can go ahead and try. But you asked what stops people and the answer is laws. If it was so easy to do what you’re suggesting, then everyone would do it
I’m surprised someone hasn’t launched a game platform in some other country to help developers skirt such laws, point in fact.
ahoy matey! looking to distribute yer game in the open sea?