- cross-posted to:
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- cross-posted to:
- [email protected]
This was a really good summary of what Rust feels like in my opinion. I’m still a beginner myself but I recognize what this article is saying very much.
The hacker news comments are as usual very good too:
Exactly. I make games for a hobby in Godot, and my workflow is to iterate in GDScript and optimize in something faster (I wrote a world gen in Rust).
Most of a game’s performance is going to be in the engine in shaders, physics, etc, so most of your logic could very well be in a scripting language.
How well does Godot integrate with modules written in other languages? I assume you have to compile a library for each target platform on your Rust component and then link it dynamically in Godot somehow?
Pretty much. If you’re using Godot 4, you use gdext, and for Godot 3, use gdnative.