cm0002@lemmy.world to Technology@lemmy.worldEnglish · 3 天前Implementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comexternal-linkmessage-square36fedilinkarrow-up1528arrow-down111
arrow-up1517arrow-down1external-linkImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comcm0002@lemmy.world to Technology@lemmy.worldEnglish · 3 天前message-square36fedilink
minus-squareREDACTED@infosec.publinkfedilinkEnglisharrow-up12·2 天前Check out demoscene. The mind-blowing things they create with only with kilobytes…
minus-squarexavier666@lemm.eelinkfedilinkEnglisharrow-up2·2 天前Thanks for this. Got a burst of nostalgia
minus-squareColeSloth@discuss.tchncs.delinkfedilinkEnglisharrow-up3·2 天前Yeah. The average NES game was only 200kb.
minus-squareRegrettable_incident@lemmy.worldlinkfedilinkEnglisharrow-up3·2 天前I had a zx81, 1k ram, still could play pong.
minus-squareNoxy@pawb.sociallinkfedilinkEnglisharrow-up1·2 天前Here’s one of my recent-ish faves on GB, music is so damn catchy https://www.youtube.com/watch?v=GleZBHhOsmE
Check out demoscene. The mind-blowing things they create with only with kilobytes…
Thanks for this. Got a burst of nostalgia
Yeah. The average NES game was only 200kb.
I had a zx81, 1k ram, still could play pong.
Here’s one of my recent-ish faves on GB, music is so damn catchy
https://www.youtube.com/watch?v=GleZBHhOsmE