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Joined 1 year ago
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Cake day: July 8th, 2023

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  • Ideally you’ll adjust both in game settings and deck settings for each game with in-game settings taking precedence as they give you access to fine tuning custom tailored to that game. The deck settings are great to tinker with when you want longer battery life especially. If it’s inside the dock and charging while you play you needn’t worry much about optimization (frame rate limit, heat limit, half rate shading, etc.) and can leave it at the sensible defaults.

    The Steam Deck per-game control layout is very helpful for games that don’t come with native controller support or those that don’t let you rebind controls inside the game itself.

    I don’t own the games you mention, so I can’t suggest specifics but my general way of setting up a game is:

    1. install the game and get it running at all
    2. use in-game options to find a resolution and layout comfortable from your preferred playing posture/position
    3. enable frame rate overlay in the steam settings
    4. start with default or auto detect settings for graphics or look up what others recommend online in sites like protondb. if you hit a comfortable frame rate (40-60+ for me personally) keep increasing the graphics quality settings in game as long it remains fluid to play. Don’t need to do it all in one session. I usually minimally increment the graphics settings at the start of each gaming session and simply revert once it’s no longer fluid.


  • I’m the opposite of this picture. It’s like I have to relearn the game each time and fluid play takes a long time to return.

    Funnily enough my muscle memory persists to some degree though. So for instance if a particularly tough enemy is charging me I might push a specific key without actually knowing what it does. Afterwards I have to reason and rediscover what I was trying to accomplish and bind that action to the key I pressed.








  • takeheart@lemmy.worldtoScience Memes@mander.xyzImplications
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    4 months ago

    There’s different ideas on how time travel “could” work and one of them is the timeline-split notion upon which you base your idea. In that vain it’s solid.

    Other ideas are that time travel always results in a loop or that its perhaps only possible under very specific circumstances (ie you can’t pick an arbitrary location or time to travel to nor to travel from).

    My hunch is that even if time travel were possible there’s simply no practical experiment to tell whether you are in a split timeline (and if so how it differs from others), aka it’s outside of the realm of scientific // logical inquiry.

    If y’all like exploration of time travel go watch the show Travelers some time. It has some interesting premises in that regard.


  • i see a keyboard , but no track pads. track pads are really versatile and a key feature of the deck. this keyboard doesn’t look to comfortable to use either. Maybe it’s ok ish if you put down the device on flat ground and are seated, but typing on this thing while holding it in your hands is going to require some amazing thumb agility.

    I have a small Bluetooth keyboard paired with my steam deck that I use whenever I need to input longer stretches of text. it works out just fine.


  • takeheart@lemmy.worldtoLinux@lemmy.mlMusic Players
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    5 months ago

    I much like Quod Libet. It has a clean, functional interface to manage your local music collection. Also support for Plugins is nice.

    You can create Boolean Logic filters like (played < 10 times AND genre = classical AND composer = Mozart) which I appreciate. And some of the included tools like being able to automatically create meta data tags from file names (for instance <artist> - <album> - <track>.mp3).

    It’s the best replacement for Music Bee (Windows only) that I’ve come across.