Hello there!

I’m also @[email protected] , and I have a website at https://www.savagewolf.org/ .

He/They

  • 2 Posts
  • 339 Comments
Joined 2 years ago
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Cake day: June 27th, 2023

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  • What improvements are you thinking of? I can see that reasoning with something like the Linux kernel where there’s a lot of complex and integrated code, but ultimately individual coreutils commands are really simple. There’s very little you can do to extend something like ls… And if you do, you can just make your own superls command and not have to deal with any licensing restrictions.

    With regards to AGPL vs GPL, none of the coreutils programs have network connectivity, so I’m not sure what the network requirement actually adds?



  • here, take my stuff and don’t contribute anything back, that’s totally fine

    I mean, yeah? They are probably fine with that and think that software should be distributed without restrictions. You may not agree with it, but it’s their choice. Not really stealing if they give it away willingly.

    I cannot fathom any FOSS project not using the AGPL anymore.

    I mean, most of them that want to use a GPL-like license use the GPL or LGPL rather than the AGPL. :P

    why are developers even agreeing to this?

    Are they? Last I checked this wasn’t as much of a plan as much of it was just a developer thinking out loud. And even if it was a real plan, developers should continue doing what they should be doing anyway: Write their scripts without any GNU/uutils/whatever-microsoft-calls-their-evil-uutils-fork extensions. Then their scripts could run across all platforms, including GNU, uutils, FreeBSD and BusyBox.

    At any rate, if Microsoft really wanted to make their own coreutils fork (if they haven’t already), they’re not really that complicated tools. They could devote like maybe a year of engineering time and get it pretty much compatible.


  • One thing that could be interesting to discuss is character creators and general restrictions on what a player avatar can and can’t do.

    For example:

    • Require all player + npc relationships to be hetero.
    • Have most relationships be hetero, but sprinkle one or two bi characters for spice.
    • Lock certain clothing options or body styles to specific genders.
    • Tie the player’s pronouns and voice to their gender.
    • Tie the player’s gender to what’s in their pants.
    • Restrict genetal options to a boolean “male” or “female” (intersex people exist).
    • Force the player to only be in a monogamous relationship.
    • Allow the player to be polyamous but inexplicably punish them for being too poly (Looking at you, Stardew).








  • Compared to other platforms, they have a lot of good features and generally act in the public interest.

    In regards to their DRM system, honestly some people are going to add DRM to their games no matter what. I’d much rather they use Valve’s system than some insecure third party spyware.

    People have also mentioned their 30% cut which honestly seems pretty normal for an online storefront. It’s especially fair when you consider the fact that they provide marketing, hosting and payment processing for you. Not to mention things like achievements, matchmaking and workshop support if you want it.

    There’s also the fact that a lot of the anti-monopoly folks tend to be Linux and/or foss advocates, and Valve has been pumping a lot of resources into open source projects.

    Honestly, in the Linux space, the only reason Valve has a monopoly is because the other players just aren’t making any effort to compete.

    Tl;dr Valve uses their market position for good (in general) and Steam is a good product.