I honestly will just slap cmd-q on most games. If they don’t handle it properly… well, sucks for me I guess, but most do. (on a mac)
I wonder how most games treat alt-f4 on windows?
I honestly will just slap cmd-q on most games. If they don’t handle it properly… well, sucks for me I guess, but most do. (on a mac)
I wonder how most games treat alt-f4 on windows?
I’m reminded of something that Binding of Isaac does that I wish more games would do: If you’re anywhere in the main menu (even drilled into it), if you just mash the B button/Esc key, it will keep backing out, up to and including exiting the game if you press it on the main menu. I hate games that make me click 3 times and say “are you sure??” when I just want to quit the dang program.
(and grid, which is very very similar to flexbox and uses much of the same rules)
They also “pay” an absolute pittance if you have them enabled — something like 2 cents per ad, if I remember my calculations correctly. Literally nobody should be considering that trade worth it.
$100 for lifetime subscription
Bold of them to assume they’ll even still be maintaining this app in 4.16 years
I use it for all the reasons you’ve mentioned. I especially write down recommendations, ideas, thoughts that felt worth noticing, anything I think I’m going to forget that doesn’t go on my calendar or somewhere else, and braindumping/processing my feelings.
I use an app called Logseq, because it combines the things I wanted from some of the other main apps in one place, which none of the other apps manage to do all of:
Logseq does have a moderate amount of rough edges, and has been frustrating from an open source perspective at times (I’ve had PRs linger for over a year before just getting rejected because they didn’t want to bother with it), but it’s still the one I like the most.
FYI though syncing between devices with it is still pretty shaky. They have a native sync for $5/mo that is getting reasonably good, and is in beta. Syncing files via other means is kinda risky/not-great UX.
The main thing I encourage here is: If you’re breaking up longer functions into more smaller ones that are really only used in this context, don’t mix them into the same file as functions that are general use. It makes code super confusing to navigate. Speaking from experience on an open source project I contribute to.
But with more walls around the garden
Just to help me understand: Why is it that when I try the same search on different instances of this, I get very different search results?
Russian, but yeah
More discussion here: https://tildes.net/~comp/18h8/web_environment_integrity_a_google_proposal_for_general_web_drm
This shit keeps radicalizing me about the internet more and more. Ughh.
I mean, Google does index and cache most webpages internally already. So yeah, maybe. But after reading the article it doesn’t sound like they’re doing that.
From the same people as FTL, Into The Breach is one of the only games I consider a “perfect game” — there is almost nothing about it that could be improved without it just being a different game. I 100%'ed that game 1.5 times and it’s absolutely amazing.
It’s a turn-based tactics game with absolutely perfect interface (the way they went about its design is a whole interesting thing in itself); like chess but you only need to think 1.5 moves into the future.
We see the “cloud” as some bulletproof storage but long term it’s up in the air really.
A+ pun, intended or not
I even found an old diary entry of mine today that linked to one of my own facebook posts, and that link had already rotted. Ugh.
My guess: People who can be as competent with security as they need are very expensive.