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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • Except there’s Simulink, which has been around since the 80’s, and is anything but a failure. For a few specific usecases, like modeling complex physical systems and developing control algorithms for them, it’s far better than any traditional text based language. Especially when it comes to maintainability of that code.

    Though I have to admit that if you try to use it as a general programming language, you’ll learn that while that’s possible, it’s also very painfull. And even while implementing said control algorithms you’ll occasionally run on to some bits of logic that prove to be annoyingly difficult to implement with it compared to any text based language.


  • Dredge was such a treat on Deck. In addition to being just a good experience overall, it seems to strike a perfect balance in several ways to be ideal on the deck.

    Like it’s not that demanding so it runs very smoothly, but it is still beautyful and takes advantage of the extra power available compared to other handhelds. It also has a simple and short main game loop making it easy to pick up and drop, but also an interesting overarching plot to draw you back into it over and over.

    I wish I could find more games like IT to play on the Deck.