• 4 Posts
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Joined 1 year ago
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Cake day: June 26th, 2023

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  • Seconding vim as the universal Unix/Linux editor. It takes a while to become a real vim pro, but learning basic usage is very helpful. Escape to switch to normal mode (where letters trigger functions instead of just typing), i to switch to input mode, : in normal mode to enter commands, :wq to save and quit, :q! to exit without saving - that alone should be enough to cover a lot of basic use cases. If you ever want to learn more, there are plenty of tutorials online.


  • I don’t know about Mac, but on Windows the Mullvad app doesn’t auto update. If you want to do it Windows style you can look for deb files (which are like installers) or AppImages (which are like standalone executables).

    Most pieces of software give terminal instructions for Linux because different people might use different package manager frontends, but literally every Linux user has a terminal. It might seem daunting at first, but giving users commands to run in their terminal is a lot more simple than trying to walk them through repo management through the GUI, or just telling them to figure it out themselves.






  • I suppose I’d prefer if short games weren’t overly expensive, but I never liked the hours per dollar thing. I don’t like replaying games. I’d rather buy six two-hour indie games for ten dollars each and have each one be at least somewhat unique and engaging, than spend 60 on a sprawling hundred hour AAA game filled mostly with repetition and busywork. Life’s too short for that, you know?



  • man is standard Unix manual pages, while info is a documentation format introduced/popularised by GNU. info pages usually have a lot more information (sometimes including tutorials, guided examples, links to different pages and sections, etc (depending on the project maintainer obviously)) but man pages are the standard and basically everything has one. If you run info [program] for something without a dedicated info page, it will show the man page instead.



  • The article actually addresses this, but I feel “indie games bubble” is simply too broad a term. Is there a medium-high budget indie game bubble? Maybe. But can indie games in general even have a bubble? Fuckloads of indie games are passion projects, or made from crowdfunding money, or otherwise not based around the idea that they have to be the “product” of a sustainable business, making the whole idea of a “bubble” pointless. If the bubble pops, will itch indies stop making games? Will passionate solo devs languishing at double digit Steam review numbers stop releasing games? I don’t think they will.