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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Easily the most effective for me has been to develop, review, and/or do one action item off a plan to be able to leave the job and work towards something I want to spend my time working on. Knowing I have a plan, remembering it and seeing that it’s a good plan, and taking steps on that is a concrete reminder that the job I hate is temporary and I’m not stuck. That reduces the scaries significantly for me.

    Then I also like to clean my place, light a scented candle, and read/watch something to make where I live feel cozy, comforting, and home-y. A reminder that even though the job is shit, I have at least built a home that I come back to. Might call a friend and talk it out too - works on both levels.

    What do you do?




  • It’s heavily inspired by Chrono Trigger…heavily. It’s got dual-techs, the writing feels very similar at times, the equipment has predictable scaling as the story progresses, and lots more. The dialog is a bit saccharine for my taste; I’ve far preferred Chrono Trigger’s. Chrono Trigger has pleasant and supportive characters, but it hasn’t ever felt over the top. Sea of Stars also has some modern niceties, like timed presses for defense and offense, some interesting spell-boosting mechanics, it’s very pretty at times, etc. And it plays on jrpg tropes at times in a fun way, and didn’t feel like it overstayed its welcome. Since you love Chrono Trigger, my best guess is that I think you’d have fun with Sea of Stars. It won’t blow your mind by any means, but I don’t think you’d regret spending time with it.


  • I’ve started and stopped it a number of times over the past 20 years or so, and I’m finally playing it all the way through right now. At least one of those times was because I thought I HAD to fight Lavos through the bucket and thought I was expected to grind until I could defeat it lol. This time, I’ve found it really remarkable how tight it is and how well it still holds up today. Even though Sea of Stars came out last year, it feels like Chrono Trigger could have been released alongside it and it would only feel a bit more dated in some respects.



  • And yet, I believe LLMs are a natural evolutionary product of NLP and a powerful tool that is a necessary step forward for humanity. It is already capable of exceptionally quickly scaffolding out basic tasks. In it, I see the assumptions that all human knowledge is for all humans, rudimentary tasks are worth automating, and a truly creative idea is often seeded by information that already exists and thus creativity can be sparked by something that has access to all information.

    I am not sure what we are defending by not developing them. Is it a capitalism issue of defending people’s money so they can survive? Then that’s a capitalism problem. Is it that we don’t want to get exactly plagiarized by AI? That’s certainly something companies are and need to continue taking into account. But researchers repeat research and come to the same conclusions all the time, so we’re clearly comfortable with sharing ideas. Even in the Writer’s Guild strikes in the States, both sides agreed that AI is helpful in script-writing, they just didn’t want production companies to use it as leverage to pay them less or not give them credit for their part in the production.


  • From what I’m reading, they’re not set to go to market; that’s just their goal. Most recent article I found was middle of last year that they had raised more money and were hoping to go to human trials by the end of the year. That aligns with what I remember about Vasalgel from years ago - they had finally made it to monkey trials but their monkey study was not showing a consistent ability to return to virility with the second injection. I seem to remember the proposed reason being that vas deferens in the monkeys/apes they were testing with are actually more delicate than humans’ and so humans should still likely be reversible. Last I heard, I believe they were trying to move forward on the human trial of proving that it works as a contraceptive, to be followed by a human trial showing reversibility. Then radio silence and funding issues. My assumption has always been that they struggled to jump to human trials because of the primate study results hurting the likelihood of reversibility. Hopefully they have reworked it to solve that, or maybe the acquisition and new funding is enough to just push through that regardless and see if humans will be fine.


  • You want Valve to develop a version of Steam that circumvents their own DRM to play local files? What would prevent people from using that to pirate things even more easily? I can imagine they’d have some trouble with publishers as well for doing that. There are already largely standardized cracks for steam and emulators for steam; just use that. Regardless, no solution will work for any game using DRM other than Steam, like Denuvo, so you’ll have to rely on pirates for those regardless.








  • It was not originally for just the activation and licenses. Their plan was for it to launch as “always on”. If I recall correctly, it was going to require phoning home every 24 hours; hence the outcry at the time and the infamous Keighley interview. They rolled back a ton of the stuff with that console that they said was a “requirement” for functionality. Regardless of whether it launched, if it wasn’t for the outcry, they would have launched it. That’s an entire console. I have a hard time believing they wouldn’t roll out a “cloud only” game - you feel me?



  • I’ve played a few hours of Ender Lilies. It’s a metroidvania where you play a young priestess who is protected by spirits that you equip to attack for you. It’s pretty, has solid music, and the combat so far has been pretty fun and well-balanced for me. Grow the shame pile…