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Cake day: June 13th, 2023

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  • From a technical level you should use something lossless in this situation, but it really quickly becomes impractical. Actually lossless 1080p60 is going to be something like 500mbps, so if you’re playing for an hour I hope you have a spare 2tb drive laying around. The artifacts in really high bitrate compressed video are so minimal that they basically don’t matter. Often codecs do noise removal first thing so whatever minor artifacts still exist will get smeared over by that anyway.

    Also when you are testing make sure there’s some movement in the video. AV1 especially has modes for presentations and things that basically make a PowerPoint, so sizes might be unrealistic if you’re just recording your desktop. I don’t think that gets enabled in handbrake but it’s been a while since I looked.


  • If you’re seeing any artifacts in the original video, you probably need to re-record in a higher bitrate. It needs to look identical to uncompressed. Your later encodes will be trying to encode all the artifacts in the original video, which could be why the file sizes keep getting bigger - you’re giving it noisier video than the original.

    50mbps for recording as an intermediate like that is well within the realm of normal. You can try having obs record in 264 with a quality setting instead of a bitrate setting, which can save space when things are more static - something like cq 6 or lower can do pretty well.

    Unfortunately, yeah finding the sweet spot does take forever. One thing I would recommend is once you have an idea where you want to land, try a few much longer videos and see what the differences are. Slower paced sections might compress much better than the fast action stuff in one codec or another. Again it’s all kind of a balancing act on where you want to be.




  • Because it’s just for personal archival, I would recommend recording in super high bitrate 264 or 265 depending on what your card can do in real time, then compressing that file later using either av1 or 265, depending on which works better for the content.

    If you’re playing in 1440p165, then you should record that to start although if it’s an option I would play and record at 1080p120. 1440 is a bit of an odd duck resolution that some stuff doesn’t really like, but it’s getting better all the time so it’s not a huge deal. More important is 120fps because if you decide to go down to 60 or even 30fps they split evenly, which is important since it means the extra frames just get thrown out. There’s no 82.5 frame so it either has to blend two together or pick one that’s at the wrong time, and neither looks good.

    Record in OBS using like, 25-40mbps in whatever your graphics card can do realtime, with all the audio tracks in something lossless like FLAC. High enough it might as well be uncompressed.

    Once you have your gameplay recording from OBS, use either Handbrake or FFMPEG to convert it to your long term storage format. Since this is such a big project I would make some samples using cheats to get an idea what the bullet-hell-iest parts will look like, then try a few different handbrake or ffmpeg settings, and see what gives you the tradeoff of file size and quality that you like. It’ll also give you a ballpark idea about how much long term storage you’ll need.

    Non-realtime encoding like ffmpeg and Handbrake is much more efficient than realtime done by your graphics card, like on the order of like half the file size for the same quality - that’s why you want the two step process. It also allows you to play in 120fps for that responsiveness, but watch at 60 or even 30fps to save some file size.

    When you set up handbrake, you’ll have a few settings to play with and make samples from - encoder, quality level, speed, fps, and rescaling.

    Encoder is probably the most important. Use either x265 or SVT-AV1. In my experience, they’re close in terms of efficiency, but AV1 pulls ahead in certain situations. AV1 is more efficient about large static sections and when it breaks up it just looks blurry. 265 is better at retaining texture, but when it fails its gross digital blocks. 265 is faster than AV1, but when you push AV1 and it takes 1000 years it does a better job. Basically, run a lot of tests and then decide.

    Scaling is where you go from 1440 to 1080 and is probably the least important for file size. I honestly wouldn’t bother with it, but you can try. Like I said, technically some TVs don’t like 1440, and everything supports 1080, but I wouldn’t worry about it too much.

    FPS I have the least experience with. My guess is that going do something lower is going to save you some size, but its really going to depend on the codec and the content.

    Quality level is the most important setting - just set it to what you think is watchable. It doesn’t use a bitrate, it adjusts the bitrate to get a constant quality level, so it’s much more efficient. It’s important to note that they aren’t exactly the same at every speed setting, so be careful.

    Lastly is the speed. 265 goes from very fast to very slow, and AV1 goes from 9 (fast) to 0 (stupid slow). Personally I use slow or very slow for 265 and about 4 for AV1, but if you have a lot of video to crunch through you might want to crank that up a bit.

    For audio use OPUS. 96 is the default “bitrate” and I find it to be enough. Some players don’t like it but if you’re thinking about using AV1, anything that would support AV1 supports opus.

    The main thing will just be doing a bunch of video encode samples and finding the settings and workflow that’s right for you.






  • Custom keyboards took off because of mechanical switches. Back in the day people wanted mechanical switches because they last longer than membrane ones, and so you wound up with a bunch of companies producing relatively easy to manufacture mechanical switches. Those switches all felt and sounded a little different so you got people who wanted a specific feel and sound and it grew from there.

    There hasn’t really been the same push with mice because even really cheap ones work really well. Optical sensors are way harder to produce than key switches, and while there are a few different ones on the market other than dpi and polling rate they kind of all act the same - it kind of either tracks right or it doesn’t. There’s no differentiation unlike switches that are “tactile” or “linear” or “scratchy”. And because of size restrictions you can’t really have the same kind of switches as keyboards use for the buttons. And unlike the really niche keyboard people who do their own PCB and machine their own case, making a good mouse on your own from scratch is way more difficult. They’re weird shaped and it’s much more difficult to change things like optical tracking algorithms compared to macros on a 40% keyboard. You can do a run of 100 super niche keyboards and make it work, but just the injection molds for one mouse mean you need to make 10000, which stops it being a project and makes it a business.

    There are premium mice manufacturers, but in general they either are going super light, super ergonomic, or super functional - and honestly they have a hard time competing with a company like Logitech that can produce really similar features for a fraction of the cost and have a decent reputation to boot.


  • I believe you can change the scaling algorithm obs uses? Right click the source and go to “scale filter” is what Google is telling me, not at a computer right now. I think it defaults to bicubic which should be ok though? The switch does its own internal scaling a lot of the time and that can look pretty bad though, but unless you get into some serious shenanigans that’s basically baked in.



  • It entirely depends on how much and what you’ll use them for. They’re going to be around $200 USD all in, so if they’re for occasional use probably not. If you’re going to use them a lot like for work or a regular hobby then it’s not a crazy amount to spend. They tend to be more comfortable than flange earplugs, and a little better than foamies, but for me at least I don’t want them in for more than 3 hours.

    Etymotic makes a few different ones for general noise, sleeping, music, and they also do ones for their earphones.


  • Look for a local print or embroidery shop that you can get like work shirts and business cards and whatnot made. Unless you’re really in the middle of nowhere, there’s probably a local print shop that will at least be able to point you in the right direction. If you want a one off instead of a small batch look for a place that offers embroidery - it sounds more expensive but because they can just throw whatever on the machine and do a one off, it’s usually actually less expensive than traditional screen printing. Specifically for hats in not sure if you can get them digitally printed in most smaller local shops.


  • If you are working with a specific company to produce a personalized / custom product, they will generally have at least one person on staff that can do design, or at least deal with any file conversion and technical stuff like that. They should be able to quote you a price.

    If you are working with an artist first, they may have a company they’re familiar with to have the item produced, and if they do, should be able to handle most of it themselves. If they don’t, or you would like it produced somewhere specific, just let the artist know - most places will have all the information the artist will need on their website, or the artist can just get in touch with them directly.

    In general, if you’re going to an artist or design shop they should be able to give you some kind of quote with a very rough idea of what you want - especially if they do this professionally, talking to people who don’t have an art background is basically half their job. If you want to be specific it’s much more useful to send something like a mood board or a collage of similar things than a bunch of text. It’s also generally a good idea to be open to their ideas, as they often have experience that may be helpful and will see some problems much quicker than you might.



  • To be fair I’d call it a wash. Bedrock fixes a lot of weird stuff like quasi connectivity and being able to push things like chests with pistons but also introduces it’s own bugs like weird timing things and randomly taking fall damage. There’s also weird differences like being able to do things with cauldrons or just like minor texture differences that they are slowly bringing into sync.


  • Because Bedrock runs on phones, tablets, consoles, and a host of other random crap, and does so relatively well. Because of that the install base and playtime especially among younger players is actually massively skewed toward Bedrock being the more used. Add to that rumors that the Java codebase at least was a terrible mess, and the performance issues Java edition still has to this day and it’s no wonder they wanted to do a full rewrite, especially after having to make things like the console editions and even one for the 3DS.

    The windows launcher is annoying though.


  • As someone who did this within the last couple years, my suggestion would be to just buy whatever new kit appeals to you and don’t worry about adapting your lenses. If you had Minolta autofocus lenses it might be worth getting into older Sony A Mount system, but if I remember right the adapter Minolta made for the manual focus lenses is rare and expensive.

    I had a bunch of manual zuiko lenses and kit for my Olympus OMs, and adapted them on a Canon apsc DSLR and now a Sony a7s full frame. The fact of the matter is that other than a few times that I need a specialty lens the one modern lens that I bought basically lives on it.

    Focusing a manual focus lens on an autofocus body is really hard. The focusing screens aren’t really made for it. On the mirror less a7s it’s better, but that’s largely because you can zoom way in on the screen and it has focus peaking like a video camera.

    If you don’t care about video (which is worth considering) an older Sony is worth considering. An a6000 with the kit lens should run about 350-400 USD for the body used and about 50-150 for a used kit lens. Even the fancy g master standard zoom runs about 4-500 USD used. That’s looking at keh.com anyway, you could probably get a better deal on marketplace or eBay - they were very popular and pop up locally pretty much everywhere. If you want video moving to a new body like the 6400 gives you 4k which is a nice to have.