You wish it was like that in the medical industry, but it absolutely is not
You wish it was like that in the medical industry, but it absolutely is not
NGL, this looks kinda terrible
Parts of “Rift of the Necrodancer”
And the only thing even worse than SCRUM is literally every other option
That’s an embarrassingly small number of games for a PC… a PC should have access to far more games than that. I’m sure that’s just the “verified” games, but it’s pretty dumb to flaunt it like it’s something impressive.
No, that’s not how that works.
Users can generate their own keys, and you know it’s the same user as long as they have the same key, even if they’re on different servers.
No certificate authority is required for this kind of use case.
“Discord said users will be able to turn off the ads in their settings.”
Remote Desktop
What this shows is how terrible raw JS is, when all of this crap is required to fix all of the edge cases and make things actually work the way it’s supposed to.
Dyson Sphere Program is like Satisfactory if it had good game design and less bugs.
Using tools to break the encryption for backup purposes is legal in the US, but distributing tools to do so is not legal because the tools can be used for non-backup purposes.
It would help if they had any competitors. AMD and Intel aren’t cutting it.
I definitely remember hearing that term in the 90’s.
Your own rock, in this economy?
If you get ghosted, it only proves that that person is emotionally immature and wasn’t ready for a relationship anyway, so they did you a favor by outing themself.
This is not useful now, nor will something like this ever be useful.
The damage was not the actual pricing (which was cheaper than Unreal), the reason people are going to leave for Unreal/Godot and never come back is the loss of trust. Nobody wants to be chained down to a company that’s willing to pull the rug out like this.
If you’re using assembly, then you’ve already given up on the easy ways.
Except Unreal already had the same kind of pricing structure that Unity is trying to move towards, that’s why Unity thought they could get away with it.
If you’re branching logic due to the existence or non-existence of a field rather than the value of a field (or treating undefined different from null), I’m going to say you’re the one doing something wrong, not the Java dev.
These two things SHOULD be treated the same by anybody in most cases, with the possible exception of rejecting the later due to schema mismatch (i.e. when a “name” field should never be defined, regardless of the value).