There is no DRM on GOG. You can just download the offline installer, then install it even without an internet connection. It will never ask you to go online because it doesn’t need to check anything.
There is no DRM on GOG. You can just download the offline installer, then install it even without an internet connection. It will never ask you to go online because it doesn’t need to check anything.
Jesus, that sounds like hell.
If I tell you I’m your god and you should give me all your money or you won’t go to heaven, you will rightly call me a liar, even though you can’t really prove that I’m not.
You won’t say “oh I guess there’s no way to prove he’s not god, so I’d better give him my money”.
In science, the default stance on something existing is that it doesn’t, unless there’s solid proof, or at least a compelling scientific theory suggesting that it does.
Which did you use to prove there is? What can be asserted without evidence can also be dismissed without evidence.
He’s only not evil because he can’t understand his actions.
A god would have to be dumb for this logic to apply.
Steam is a ticking time bomb but mostly for the reason that you don’t own the games you purchase there and you can’t back them up (mostly) so when Steam decides to ban your account or just closes down, you lose all of your games forever.
More people should push for DRM-free games with offline installers, like GOG and Itch offer.
I wish they were more upfront about the GOG release date.
I’ll gladly buy this once it’s available DRM-free, like its predecessor.
Physical media FTW. I wish it was easier to obtain movies and shows physically. I like to own my stuff.
But now no one has all the new major releases, so in that regard it’s a worse experience.
It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time (“die”) solely due to the fact that it’s multiplayer.
I can also still play UT2K4 with my friends, should I want to. I can’t do either of these with a “live service” game where there is no offline mode or self-hostable servers.
Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won’t die when the developer dies (or abandons the game).
I’m still playing Unreal Tournament 2004 just fine with bots. I don’t need a community to play Project Zomboid with my SO. Your claim is factually incorrect.
Well then let me actually download the movie like it was a game, then! And how exactly does it take less bandwidth? It’s still tens or hundreds of gigabytes to download every time someone wants to install a game, most people only use the offline installers as backups.
What do you use for automating the backups?
And yet, somehow, GOG and Itch still exist, allowing you to download games completely DRM-free, as often as you like. If they ever go out of business, you can still use your local copies forever.
How do they do it? A mystery…
A while ago I wrote an extensible dummy data generator for Java.
I needed to fake some scientific data for a project at work and wasn’t satisfied with how closed for modification existing data generation solutions were, so I decided to tackle writing a library on my own.
It was my first major contribution to open source and had some architectural challenges which were fun to solve, not to mention the learning experience :)
Isn’t he only a CEO? What exactly did he himself create?
You’re not “supposed to” upgrade every year, that’s the point. You should be able to use a 5 year old phone if you want to.
I’m still waiting for a GOG release.
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Now do GOG!