@ICastFist
I would treat every indie game as basically a lottery ticket. Keep making more fun games until you get lucky.
Nerdy secular-jewish vanatrú anarchist trans catgirl
Passionate about computers, game development, yiddishkeit and anarchy.
I tend to approve follow requests from nearly everyone, although it’s a good idea to have some posts and/or a profile picture and bio.
@ICastFist
I would treat every indie game as basically a lottery ticket. Keep making more fun games until you get lucky.
@ICastFist
I would argue that “zero-skill” games can have charm if they’re still fun or creative. Perhaps I’m a bit biased though as a beginner gamedev who doesn’t have much skill outside of programming though.
@Ategon
When you think your game’s scope is small, it isn’t. Keep scoping as tiny as possible so you could finish your game in a week or two
@Ategon
The most essential personally would be the C programming language and vim. After all, it’s what I’m most comfortable with
@Justdaveisfine I would say yeah! Especially send it out to those who specialize in something niche that applies to your game (like linux gaming or retro-style games)
It doesn’t hurt to send your game out, especially to independent reviewers.
@nexusnovaz I recommend at-least checking out the official documentation.
@nexusnovaz I generally like SDL, and would personally recommend it
@sirdorius @Ategon I think it’s just that discussion about it happens on the fediverse, and it was started by some people on the fediverse. Otherwise there doesn’t seem to be anything special about it.
@verysoft @popcar2 I briefly tried it before when it was the proprietary game engine Amazon Lumberyard. It was alright but personally I prefer developing games without an engine