If you like what you see, strongly consider contributing to Servo financially: https://opencollective.com/servo
I did and I feel quite happy about it. Here’s hoping there is more web engines out there 👍
If you like what you see, strongly consider contributing to Servo financially: https://opencollective.com/servo
I did and I feel quite happy about it. Here’s hoping there is more web engines out there 👍
Well tbf I’m seeing the introdução hashtag trending on Mastodon (on my server it is second)
unions have layers
It’s such a shame that Rust developers feel like they feel unwelcome, especially due to a complete misunderstanding in implementation details.
Even worrying, this is kernel developers saying they prioritise their own convenience over end user safety.
Google has been on a Rust adoption scheme, and it seems to have done wonders on Android: https://security.googleblog.com/2022/12/memory-safe-languages-in-android-13.html?m=1
But also, there is a bit of a problem to adopt Rust. I think the memory model may prove challenging to some, but I do worry in this case that even if it was super simple, the existing C kernel devs would still reject the code due to it not being C and not willing to adopt a new language.
I see coding tasks with juniors a way to actually have a two-way conversation with said juniors and get them engaging.
What I tend to do is I’ll give them an objective, and then I’ll ask them what they think needs to be done. Each step of the way I’ll try and correct them and get them going in the right direction.
If all is well, everything is cleared up, the junior knows what to do at each step, and then they go off and do it. Then I do the code review and the conversation restarts.
More often than not, the junior dev will get mentally stuck on a problem that they cannot conceptualise. That’s fine - I tell them to leave it, work on the stuff they can do, and then we’ll tackle it together.
Generally speaking, good junior devs can conceptualise a task about 50-80% and will get stuck on the other 20-50%. An excellent junior dev can be given a task and independently complete it - the code may not be perfect or up to a middle-senior coding quality, but they can get the job done.
The bad junior developers are the ones who need their hands held at every step of the way and never seem to improve or improve at such a snails pace that it is taking effective resources away from the team (i.e. senior devs - 1 or more) to explain the task repeatedly.
At this point, you need to raise that up to your line manager and have a serious discussion about whether you and your line manager think it is worth the investment to keep teaching this person while making said line manager aware of the problems (and make this based with facts that both you and the line manager can clearly observe and/or have observed).
For the others, you should go from a path of having to explain fundamental concepts (mostly because you both missed out on the weird edge cases of the task at hand) to in months being able to leave said juniors to the task and have them mostly complete it without any help from senior devs. And seeing that progress is why mentoring & code reviews is great - seeing that personal development in real time is an incredibly rewarding feeling.
I think Valve has the capacity to make some truly excellent stuff, but they only seem to care if it increases their wallets in a significant way.
After Architect, I’m very cautious about any Valve multiplayer game as it is bound to become infected with ways to extract money (or “value”, as Gabe Newell puts it) from the customer.
Aw man, I recently bought RE5 and 6 from Humble Bundle just to see how bad the games are.
RE5 is bad, but in a somewhat enjoyable way. It helps that Chris Redfield’s biceps are as big as his head, which adds to the accidental funniness.
I remember buying Duke Nukem Forever in a Humble Bundle, a bundle that I had virtually every other game for the price. I remember only paying $1 and I gave *all* that money to charity.
I played DNF. I still felt robbed. To this day I haven’t completed it due to how terrible it is (if my memory serves me, I’ve been minaturised and I’m driving around in a tiny car? But the controls are awful and Duke now seems like a Trump like character whose charm is entirely devoid in modern times. It was already wearing thin back when it was released, too).
Genuinely thank you for the context.
So many times I read gaming news on forums such as this and reddit where the discussions just assume you know what people are talking about, and as a guy in his mid thirties who has completely disconnected from online gaming but is on the lookout for a good game or two, I would like at least some context!
There was a time where Elon Musk (EM) was pretty much a nerd darling. The real life Tony Stark.
I don’t know where you are, but in the UK the positive image dropped quite quickly once he called a British cave diver a pedophile over the remarks said cave diver (Vernon Unsworth) said that EM offering his small submarine to help the Thai cave boys was a “PR stunt” and also to “stick his submarine where it hurts” (link). Admittedly the latter was harsh words, but to then go ahead and call a British person in Thailand a pedophile (obviously referencing Gary Glitter) was incredibly childish, petty, and virtually made a lot of Brits distrust EM as well as see him for who he really was from the online tantrum.
I do feel sorry for those who have been suckered into thinking EM isn’t some narcissistic arsehole, although the number is dwindling (a personal highlight was when he got booed after Dave Chappelle introduced him to his audience in San Fransisco)
I completely forgot about Whiskey. Managed to get GTA V running at 120FPS on it, which was (and still is, IMHO) absolutely mindblowing.
Truth be told, it’s a little bit more complicated than that.
PC Gaming has had tons of DRM examples - from SecuROM (anyone remember those times?) to modern day Denuvo DRM.
So there are a few unpopular DRMs out there:
Steam has managed to use account based DRM while avoiding the trappings of pretty much all of the above (for some games you can enter a CD key, and that game is permanently attached to your account, which is great if you lose the disc, but sucks if you want to sell the physical game on afterwards), while the competition used any of the above (some used multiple layers of DRM, which is eurgh).
Then on top of that, hats off to Valve - they do tend to listen to their customers and give them what they want, even if the whole point is to keep them tied to using Steam and strangle out the competition:
Compare that to Origin, Epic Store, GOG etc. They just cannot compete with what Valve offers in terms of features on top of features.
What bothers me about Valve is that
And this is the stuff I can think of at the top of my head. I was going to say it also concerns me they don’t have a bug bounty program, but it turns out now they do.
On Intel Macs, it is fairly trivial.
On the modern ARM based Macs (the M1/2/3/X processors), it isn’t an option. The only real solution is to use desktop virtualisation software like Parallels to install Windows (ARM based) and try to get Steam going. There are cheaper alternatives to Parallels, but they are often a faff.
Huh. Thank you very much for clearing that up - I don’t really watch LTT anymore (not really for a long time, even before the whole i n c i d e n t) so it’s great to have some perspective.
Shame, really.
Linus from LTT is not behind the Framework company/products: https://frame.work/gb/en/about
He may have done a video about them, but that’s about it.
Just so you know, you can adjust the amount so that Plaion gets absolutely nada:
So I’m a millennial (35 years old), and I have the following devices that I play games on (in order of most gaming prestige to least):
I can tell you right now I am struggling to find a reason to play games on my XSX. On my Steam Deck/Thinkpad? I have a massive library of games, from old and new.
One of the biggest mistakes that this generation of gaming has done is do lots of remasters of old games - now I have my Steam Deck with all these old titles, I wonder in most cases why I’m paying so much money for such little return (my personal feeling is that the Resident Evil franchise is the only exception to this - the PS1/PS2 games, if they were ported onto PC, had horrible controls and lacklustre saving mechanisms. The remasters solve this as well as enhanced graphics).
Furthermore, the biggest selling point for me with the XSX was the backwards compatibility of old games like GTA IV and RDR. RDR aside, most of these games have made their way onto PC with a controller scheme that is fully compatible with any modern controller, let alone the Steam Deck.
It’s quite funny how my XSX in recent times has been used more as a TV streaming device until I upgraded my TV, which has the smart apps on the TV, so I don’t need the XSX any more.
I have strongly considered selling my XSX, but honestly GTA VI is the only thing that’s keeping the XSX in my living room. I am awfully tempted to pack it up and put it in the loft until GTA VI comes out - that is how little I care about the console. Over the weekend I went to my brother’s and played on his PS5 - apart from the triggers, I couldn’t immediately find the selling point, nor could I convince myself to shell out up to £500 on a console where the only game I would be interested in playing is God of War Ragnarok and/or Uncharted franchise.
This console generation by both companies has been exceptionally weak. It’s kind of funny that I sold my Nintendo Switch for the Steam Deck, but I’ve found owning a Switch to be far more compelling and memorable than owning any of the modern games consoles; Super Mario Oddysey was great, even if it was a little too hard for me, and BOTW was actually a little fun, but I really had to tap out after a few hours in. Donky Kong Tropical Freeze was just absolutely incredible and stellar. I can’t tell you any first party game I’ve enjoyed on XSX outside of Forza Horizon 5, but even then, FH5 was effectively a reskin of FH4).
Oh, and I don’t think it needs to be said, but the Macbook is not very good as a gaming machine. It’s OK for small indie titles, but unless Apple gets its finger out (it never will unless gaming makes them gangbusters for very little money - not very likely in long term), the Macbook/iPhone/iPad/Apple TV will always be a second class citizen to even the crappiest PC.
my man :D
Absolutely love Bejewelled. Bejewelled 3 is my vice, to be precise.
Also from my experience the users on BlueSky are pretty much a straight swap from Twitter. And by that I mean nobody ever bothers interacting with me at all.
On mastodon if I so much as rip a fart on there, *someone* will engage with it. On BlueSky? Nada.