Nevermind, I did a quick check on YouTube and the game runs absolutely terribly on the Steam Deck… so much for me supporting Konami, got that refund request in order.
Nevermind, I did a quick check on YouTube and the game runs absolutely terribly on the Steam Deck… so much for me supporting Konami, got that refund request in order.
I’m just downloading it to my Steam Deck as I bought advanced access to the game. I’ll let folks know how it goes.
And before anyone jumps on my neck about buying advanced access:
Also from my experience the users on BlueSky are pretty much a straight swap from Twitter. And by that I mean nobody ever bothers interacting with me at all.
On mastodon if I so much as rip a fart on there, *someone* will engage with it. On BlueSky? Nada.
If you like what you see, strongly consider contributing to Servo financially: https://opencollective.com/servo
I did and I feel quite happy about it. Here’s hoping there is more web engines out there 👍
Well tbf I’m seeing the introdução hashtag trending on Mastodon (on my server it is second)
unions have layers
It’s such a shame that Rust developers feel like they feel unwelcome, especially due to a complete misunderstanding in implementation details.
Even worrying, this is kernel developers saying they prioritise their own convenience over end user safety.
Google has been on a Rust adoption scheme, and it seems to have done wonders on Android: https://security.googleblog.com/2022/12/memory-safe-languages-in-android-13.html?m=1
But also, there is a bit of a problem to adopt Rust. I think the memory model may prove challenging to some, but I do worry in this case that even if it was super simple, the existing C kernel devs would still reject the code due to it not being C and not willing to adopt a new language.
I see coding tasks with juniors a way to actually have a two-way conversation with said juniors and get them engaging.
What I tend to do is I’ll give them an objective, and then I’ll ask them what they think needs to be done. Each step of the way I’ll try and correct them and get them going in the right direction.
If all is well, everything is cleared up, the junior knows what to do at each step, and then they go off and do it. Then I do the code review and the conversation restarts.
More often than not, the junior dev will get mentally stuck on a problem that they cannot conceptualise. That’s fine - I tell them to leave it, work on the stuff they can do, and then we’ll tackle it together.
Generally speaking, good junior devs can conceptualise a task about 50-80% and will get stuck on the other 20-50%. An excellent junior dev can be given a task and independently complete it - the code may not be perfect or up to a middle-senior coding quality, but they can get the job done.
The bad junior developers are the ones who need their hands held at every step of the way and never seem to improve or improve at such a snails pace that it is taking effective resources away from the team (i.e. senior devs - 1 or more) to explain the task repeatedly.
At this point, you need to raise that up to your line manager and have a serious discussion about whether you and your line manager think it is worth the investment to keep teaching this person while making said line manager aware of the problems (and make this based with facts that both you and the line manager can clearly observe and/or have observed).
For the others, you should go from a path of having to explain fundamental concepts (mostly because you both missed out on the weird edge cases of the task at hand) to in months being able to leave said juniors to the task and have them mostly complete it without any help from senior devs. And seeing that progress is why mentoring & code reviews is great - seeing that personal development in real time is an incredibly rewarding feeling.
I think Valve has the capacity to make some truly excellent stuff, but they only seem to care if it increases their wallets in a significant way.
After Architect, I’m very cautious about any Valve multiplayer game as it is bound to become infected with ways to extract money (or “value”, as Gabe Newell puts it) from the customer.
Aw man, I recently bought RE5 and 6 from Humble Bundle just to see how bad the games are.
RE5 is bad, but in a somewhat enjoyable way. It helps that Chris Redfield’s biceps are as big as his head, which adds to the accidental funniness.
I remember buying Duke Nukem Forever in a Humble Bundle, a bundle that I had virtually every other game for the price. I remember only paying $1 and I gave *all* that money to charity.
I played DNF. I still felt robbed. To this day I haven’t completed it due to how terrible it is (if my memory serves me, I’ve been minaturised and I’m driving around in a tiny car? But the controls are awful and Duke now seems like a Trump like character whose charm is entirely devoid in modern times. It was already wearing thin back when it was released, too).
Genuinely thank you for the context.
So many times I read gaming news on forums such as this and reddit where the discussions just assume you know what people are talking about, and as a guy in his mid thirties who has completely disconnected from online gaming but is on the lookout for a good game or two, I would like at least some context!
There was a time where Elon Musk (EM) was pretty much a nerd darling. The real life Tony Stark.
I don’t know where you are, but in the UK the positive image dropped quite quickly once he called a British cave diver a pedophile over the remarks said cave diver (Vernon Unsworth) said that EM offering his small submarine to help the Thai cave boys was a “PR stunt” and also to “stick his submarine where it hurts” (link). Admittedly the latter was harsh words, but to then go ahead and call a British person in Thailand a pedophile (obviously referencing Gary Glitter) was incredibly childish, petty, and virtually made a lot of Brits distrust EM as well as see him for who he really was from the online tantrum.
I do feel sorry for those who have been suckered into thinking EM isn’t some narcissistic arsehole, although the number is dwindling (a personal highlight was when he got booed after Dave Chappelle introduced him to his audience in San Fransisco)
I completely forgot about Whiskey. Managed to get GTA V running at 120FPS on it, which was (and still is, IMHO) absolutely mindblowing.
Truth be told, it’s a little bit more complicated than that.
PC Gaming has had tons of DRM examples - from SecuROM (anyone remember those times?) to modern day Denuvo DRM.
So there are a few unpopular DRMs out there:
Steam has managed to use account based DRM while avoiding the trappings of pretty much all of the above (for some games you can enter a CD key, and that game is permanently attached to your account, which is great if you lose the disc, but sucks if you want to sell the physical game on afterwards), while the competition used any of the above (some used multiple layers of DRM, which is eurgh).
Then on top of that, hats off to Valve - they do tend to listen to their customers and give them what they want, even if the whole point is to keep them tied to using Steam and strangle out the competition:
Compare that to Origin, Epic Store, GOG etc. They just cannot compete with what Valve offers in terms of features on top of features.
What bothers me about Valve is that
And this is the stuff I can think of at the top of my head. I was going to say it also concerns me they don’t have a bug bounty program, but it turns out now they do.
On Intel Macs, it is fairly trivial.
On the modern ARM based Macs (the M1/2/3/X processors), it isn’t an option. The only real solution is to use desktop virtualisation software like Parallels to install Windows (ARM based) and try to get Steam going. There are cheaper alternatives to Parallels, but they are often a faff.
Huh. Thank you very much for clearing that up - I don’t really watch LTT anymore (not really for a long time, even before the whole i n c i d e n t) so it’s great to have some perspective.
Shame, really.
Linus from LTT is not behind the Framework company/products: https://frame.work/gb/en/about
He may have done a video about them, but that’s about it.
This isn’t the first time they’ve pushed an update which crashes PCs.
IIRC, the development/testing is done on Windows under VMs rather than a sample of real world hardware, so it’s like “well yeah, duh, no wonder why you keep releasing updates that crash & freeze end users machines”
Between shit like this, Crowdstrike, and Microsoft Recall I wonder why anyone even bothers with Windows anymore. I have both Mac and Linux (both which I love equally). Both of them don’t seem to have anywhere near these levels of issues - Macs I would hope not given the eye-watering amount I’ve spent on it, and Linux I could be forgiven if it did give me hassle, but no.