If the CPUs get strong enough, they could run old raytracing games at some point … especially on hardware platforms that don’t have ray tracing GPUs available for them.
Fascinated with stuff related to free software, modularity/decentralization, gaming, pixel art, sci-fi, cooking, anti-car-dependency, hardcore techno and breakcore
Mastodon: @[email protected]
If the CPUs get strong enough, they could run old raytracing games at some point … especially on hardware platforms that don’t have ray tracing GPUs available for them.
DP also has the DRMs HDCP 2.2 and DisplayPort content protection 1.0
And MPEG LA claims they have patents that are needed to implement the DP standard.
There are two ways of doing doing bullet points (unordered lists) in markdown:
- now using ULWGL-protonfixes
- can now call the winetricks gui using `util.protontricks(‘gui’)`
- winetricks now performs an internet check before attempting any downloads
[…]
* protonfixes added for Alien Breed: Impact
* protonfixes added for Alien Breed 2: Assault
* protonfixes added for Alien Breed 3: Descent
* protonfixes added for Black Desert Online `NOSTEAM=1` option. Launch game like `NOSTEAM=1 %command%` to launch non-steam standalone version.
It also supports ordered lists:
1. fixed `[S_API FAIL] SteamAPI_Init()` failed; no appID found. from being reported when running non-steam games
2. non-steam games will now run using wine inside proton rather than calling steam.exe with wine then the game inside steam -- this goes alongside the API failure fix
3. controller axis patch added from 8-27 has been removed as it is now properly upstreamed
On arch the default java environment can be checked with archlinux-java status
if archlinux-java-run
is installed
Their posts sounded a lot like they already collected that data based their pricing on that. They are desperate to become profitable, I don’t think they themselves thought this was the best idea.
I would like to see godot rise.
Do installs of the same game by the same user across multiple devices count as different installs?
We treat different devices as different installs. We don’t want to track identity across different devices.
Is collecting the install data GDPR and CCPA compliant?
The method we are using to calculate installs is currently derived from aggregated data from various sources collected in compliance with all privacy laws and used to build a confidence around our estimate. If anything changes, we will provide you with notice and compliance mechanisms to assure all parties remain in compliance with applicable laws. Please note we will always work with our customers to ensure accurate billing.
Will games made with Unity phone-home to track installs?
We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.
https://unity.com/pricing-updates#unity-runtime-fee
They likely don’t track identities because that would be personal information, which is what GDPR protects.
Well it sounds a lot like they’ll track it with the engine and then send bills to the developer. That’s also not DRM if they collect usage data.
How is an install defined?
An install is defined as the installation and initialization of a project on an end user’s device.
How is Unity collecting the number of installs?
We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.
Then I misunderstood you. How does that impact your library?
You also have to run them and let unity engine phone home
Unity made it clear that reinstalling on the same device doesn’t count. Though installing on multiple devices counts since they don’t track who installed it.
It seems they switched from Haxe/OpenFL to Haxe/Unity in march
Do you boycott unitygames now?
I just make normal backups before I update
The kickoff meeting for Vulkan was hosted by Valve. Like everything it’s not only Valve, but they had their fingers in this too. Valve is just one of the companies/groups that is pushing linux ports and vulkan support.
Valve is mostly moving interests of big game companies with steam machines and steam deck. Steam machines flopped, but initially they made companies consider ports. The success of steam deck will likely result into them paying more attention to not break wine/proton.
Yes, they just started to pay who already worked on all that stuff and had the know how. They paid CodeWeavers to work on proton, started to pay the DXVK person, I’m not sure if the D9VK fork person was paid but I think so, paid the FNA person.
Though DXVK wouldn’t be possible without Vulkan and Valve was involved in Vulkan since the beginning. They also pay people to work on linux drivers since 2014.
Let’s not forget that Valve released a Linux port for TF2 in 2012, released their native client in 2013, released SteamOS in 2013 and in the end ported nearly all their games to linux. It didn’t start with Proton.
But Humble Bundle pushed ports before that, because games had to have a Linux port in order to get into the bundle.
Yes, some of the bigger communities there are [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected] and [email protected]. And none of these are Canada-specific. I guess I have to follow [email protected] now 😀
Canadians are Americans too.
No … my alts always have different names. But they are for things I don’t want others to know.
In one word: browser