Strangely reminds me of high school…
My name is Matt. I enjoy helping people with technology related issues. I also like adorable animals.
Je suis seul car il ne veut pas apprendre Excel
Et je meurs car il ne veut pas apprendre Excel
Comme les marins, qui fument des cigarettes sur le canal, ah.
Mais Excel ne sera pas appris aujourd
Strangely reminds me of high school…
Beautiful, thanks for sharing
Ah, yeah - someday I’ll make it scale better
What benefit does SSL/HTTPS provide if the data going back and forth is just HTML? (No user names / passwords / etc.?)
I have it set up for my jellyfin server since there is login data.
Not that I won’t add it, just didn’t know there was a need
You can pry cuteredpanda.com from my cold dead hands.
Beautiful!
Neat!
Very interesting, especially how they’re executing unsigned code via the *.sys files to (presumably) get around waiting for MS to re-sign their driver.
Have you tried using:
flatpak repair
https://docs.flatpak.org/en/latest/flatpak-command-reference.html#flatpak-repair
There is a
--dry-run
Option to see if there are any issues before committing the changes.
I want to hug them
Super cool, thanks for sharing
Very interesting, thanks for sharing
Very nice!
Very nice, any stacking or is it a single untracked shot?
They’re joking as newer Samsung phones “use AI to upscale Moon photos” when in reality, they’re essentially faking Moon photos by replacing what people take with higher resolution ones they have.
That’s a good take - and I do hope they continue to treat Siege the way they have been in the past.
That’s fair, I left that very open ended.
I didn’t mean it in a “This is bad, I think they need a sequel” way. I more meant it in a “This is Ubisoft and committing to 10 years on anything seems impossible” way.
I definitely like the Siege development team, they consistently have pretty solid updates and balancing choices to address issues in the game.
Loop Hero . Picked it up for last week for just under $5 and it’s been a lot of fun.
It’s an Indie rogue-like with a surprising amount going on.
My favorite being is that it mixes a deck builder rogue-like with building a world each run.
The “permanent upgrades” (outside of the game-loop) are pretty interesting as well- building a village/city and managing supplies.