Seems like a good video, I’m in favor of any advice that says to focus on your game
Sounds cool! What are you using instead of an engine?
Definitely! The gameplay loop of action <-> base management is super cool. You end up feeling attached to the characters you’ve leveled high, so the missions feel high stakes even though losing characters isn’t really that punishing in actuality.
I thought the game looked too chaotic in the trailers, but it allows you to play methodically if you want to.
Mr Sun’s Hatbox (maybe my GotY?)
Dragons Dogma 1
+1, would recommend for fans of Factorio or shapez
Thank you! Took a few iterations but I’m happy with how it turned out
I got around to making a title screen and naming my game finally: Twinkle Stardust’s Catnap Chaos
Dragons Dogma 1
Don’t have a title/steam page yet, but working on visual polish 😄
The Witcher example is interesting, I definitely remember combat in towns in the earlier games, but can’t recall in Witcher 3
Looks good!
Thanks for sharing your steps! How do you decide if you should increase or decrease the strongest color?
Thanks for sharing, I think a lot of people can relate to feeling unmotivated to do their hobbies after work. I read a blog post recently (struggling to find the link) that paradoxically feeling too tired for hobbies after work can be a vicious cycle, and you’re better off trying the hobbies anyway to increase your motivation for doing them. That’s really helped me with a game I’m working on. When I can’t work on it for a while, I lose motivation. But once I make some small progress each day, I feel motivated to keep working on it.
How does it compare to nobara?