I think it makes sense, but only after logging out for the day and coming back to it a bit either the next day, or after a weekend in the case of code completion late Thursday or early Friday.
I think it makes sense, but only after logging out for the day and coming back to it a bit either the next day, or after a weekend in the case of code completion late Thursday or early Friday.
All hail the PR draft
Rocket programmer (and engineer) here. Can confirm that time programming is hell. Don’t even start on DST.
Emphatically fucking no
People complain about C’s security issues because it’s too easy to learn.
Wat. That is…one of the opinions of all time, for sure.
Pretty much. Not to mention so many nonstandard libraries are used…
Easy to learn? Sir, who’s your dealer because they’re selling you some strong stuff…
And don’t forget to use miracle sort for any sorting needs you have. Why do the work yourself when you can just hope it gets solved for you?!
I’m not familiar with too many that are mature enough to support complex games with extremely detailed physics.
Currently (but very slowly) building a game engine. I don’t know how I got to this, but here we are…
I have zero trust in Unity given recent events. In this case, I’d recommend Godot, unless OP is trying to build something that’s intended for a large-scale/mass release.
Yup. It’s all probability distributions fitted to a shit ton of text fetched either from data stores or through web crawlers.