You expect me to READ!? The audacity! 😤
You expect me to READ!? The audacity! 😤
Maybe it’s not zooming in. Maybe the atoms of the cucumber are getting bigger! 😏
Apparently the firm who designed it also be designed the Burj Kalifa in Dubai
Does this article read like a gpt summary of a video to anyone else?
I haven’t found one that’s good enough that i can say it’s a favorite. I think it’s usually best to seek out an engine for each project because they all have major upsides and major downsides that can make or break a project.
The terms are just my own, so i wouldn’t expect them to make sense yet without explanation.
As i said many things blur the lines, just like you point out. The goal of these terms isn’t to put up barriers, but to make it easier to talk about the differences between things. My goal is to point out the core of interactive experiences can be fundamentally different from a game, and using that term as an umbrella for everything can create false expectations. Does that make sense?
Prince of Persia falls solidly into the game definition for me for the record. It has challenges, rules, and while the loss mechanic can be rewound, it’s still a loss mechanic. You don’t have to load a game for something to be a loss, in other words. A loss simply means the player has been given feedback that what they did is incorrect and they can’t succeed at the game or challenge by doing what caused the loss.
I think one thing that would help the discussion is acknowledging that there are now multiple kinds of interactive media, and not all of them are games.
The terms i personally use are:
Game: an interactive experience with rules, challenges, and the possibility of winning and losing.
Toy: an interactive experience where you are given tools and a space to play in, but which lacks a structured goal. Paper doll falls into this category.
Interactive Story: an interactive experience where you go through a linear or branching narrative, but which avoids mechanical or mental challenges and can’t be lost. Many visual novels would fall into this category.
I think a lot of tension between people who enjoy these different categories would be lessened if we talked about them as equally valid, but different, forms of interactive entertainment.
The boundaries can be blurred of course. There are many examples of mixed experiences that combined all of the above, but i think it’s still a helpful way to look at for me at least. Some people really enjoy toys but don’t like games, and that’s not just OK, it’s a good thing. It broadens the media pool and lets more people in.
Here’s a very deep cut. Myst 4 Main Theme: https://youtu.be/yXu6ZYy2WLg
Really gets going at 1 minute in.
I loved these things as an ocean obsessed kid. Fun to see it mentioned; i haven’t thought about these for a long time!
Nice explanation , thank you.
Hell yeah brother cranks motorcycle
Wow, I know so little about this topic and I’m learning all kinds of cool things. Thanks for the comment. I’d never thought about aerobic being the opposite of anaerobic before either.
That’s really interesting. I didn’t realize the burning in slow motion thing was so literal. Thanks for the comment!
Can you explain that first part in more detail? I really know nothing about this and I’m curious to hear more.
So if this is true, why do we need it to live?
Hopefully it stays that way. I’ve read horror stories about buildings hiring HOA management companies out of nowhere who take over and turn things shitty. 😔
Moving the goal posts 😥
Yeah American Cheese the product is some crazy shit. You should try some artisan cheese from Wisconsin, though. World class stuff over there. I had a 15 year cave aged cheddar from there once and I’m still thinking about it to this day.
No arguments from me. When can we start?
It’s talking about games that require an always on connection. You can save the installer for games like that, but the game still won’t work if it can’t phone home.