yeah learned my lesson. I might try again though and just lie and say I’m latina when I’m not. maybe I’ll start getting some offers that way lol.
I’m a weeb girl who’s fringe in a lot of ways. Please excuse my weird beliefs, I don’t bite :3
Political views: far left economics (socialism), conservative/traditional social views. I’m an ex-atheist, turned christian gnostic. I’m happy to chat. No hate, just pursuit of truth and proper living.
Hobbies/Interests: weebshit (anime/manga/japan), video games, romhacking, ai/tech, girly cute pink stuff, politics/religion is fun. I like the occult and conspiracy stuff too.
yeah learned my lesson. I might try again though and just lie and say I’m latina when I’m not. maybe I’ll start getting some offers that way lol.
yeah sorry I don’t have that sort of mental health to be able to just continually throw myself at a wall for years on end when there ain’t even a person on the other side.
If they’re amab and self identifying as nonbinary, they’d be transgender by definition.
How do you distinguish between the people who genuinely identify as nonbinary and those who are dishonestly doing it?
I’m a woman and wasn’t even at the event. No clue it was going on, and it seems like it’d be far too expensive for me to attend in the first place. If they’re looking for women who are eager to work for them, they’re looking in the wrong place.
>hiring for entry level
>saying people are underqualified
The problem is with the companies, not the job seekers. Actually offer true entry level positions, and actually hire the people that apply.
I’m a trans woman and don’t bother applying because I know that my resume isn’t even looked at, and the interview hurdles are just so high that they’ll just say no anyway. What’s the point if companies refuse to hire me?
Tech is overcrowded as a field and it gets worse each year. So yes.
So they identified as men, and the event allowed the men to come? Then I’m failing to see what the issue is?
this would be nice. the amount of skills and knowledge I’ve forgotten after painstakingly learning it is too damn high.
Every time I see something about tinder it’s just worse and worse. why would I want to use it?
waterfox is just a fork of firefox with seemingly no real benefits. I’d rather stay on the original build.
It’s the only non-chrome browser. And the only browser I can customize and that does what I want. I’ve been waiting for arc to release so I can try it out, but it seems like the development on it is taking literally forever.
I have pretty strict criteria for a browser, and really only firefox meets them. Chrome is way too locked down for me. And firefox has slowly been getting worse unfortunately.
yes. I haven’t played the game so idk the details of what’s up. but at 1k+ planet-sized spaces it’s hard to have a team go over that by hand. Planets are large. But I have no doubt that bethesda team was probably super lazy as well.
I didn’t say it’s impossible. Just that it’s harder, takes deliberate effort, etc. For AAA games they don’t bother with that kind of thing because it’s larger expense and larger risk.
The issue with procedural generation is the game has to be built for it from the ground up and in a modular way. AAAs try to make themselves appealing by using novel new high quality assets that aren’t modular.
I haven’t played starfield so idk what they ended up doing, but from the sound of it they have pre-made assets/areas that they then place onto pre-generated worlds in a randomized way.
To make one of these “areas” procedural in itself, they’d then have to code a whole system for that. With AAA/3D the hard part is making modular environments without it looking repetitive or ugly.
My point isn’t so much that it can’t be done in a AAA game. But rather that it’s risky to do (not all players like it), and you have to structure your development around it. Lots can go wrong, there’s stuff you gotta sacrifice to make it work, etc.
If starfield is on the old bethesda engine then that’s even more of a reason. You can’t just plug and play an entire procedural generation thing in there without some fairly large overhauls or just gluing on an unrelated system.
In practice, bethesda probably took the lazy route: using their existing engine without major changes, then just making new assets for it, throwing stuff about a bit randomly, and calling it a day.
That’s the thing about procedural generation is: it’s a lot of effort and sucks up a huge part of the game’s development and comes at some pretty strict costs (repetitive looking environments/gameplay, reduced novelty, larger programming dev time to make it work). It can be done, but for a cost-cutting AAA studio they’re not gonna bother.
You can, but randomizing chests+locked doors is kinda complicated, and the more “interesting” your generations the harder it is to code and the more dev time it takes. And for a AAA game release you can’t really do that.
Key+Lock randomization is something that has been solved, and has been used most notably in procedurally generated zeldalikes. But that’s still niche indie territory, and not used for major game releases.
At a scale of 1k planets you’re going to have to rely on reused assets and procedural generation. At which point people not into procedural generation say that it’s “repetitive”. Especially if you only gen once for everyone and not each run lol.
AI generation of assets and code will theoretically eventually resolve this, but that’s quite a ways off. They’re not even usable for such with human assistance yet. And if you have ai generating the content, it’s not really a human team making that stuff lol.
“1000+ planets are dull on purpose”
No, they’re dull because no human team could make 1000 planets worth of interesting content in a single game development cycle.
Yeah those sorts of positions are usually locked to college students. So once you graduate you can no longer apply despite those being the positions you’re qualified for.