Everything about this project is amazing, but the documentation is something else. It is written so perfectly concise and yet easy to understand, gives example code just when you’d need it (and 90% of pages have C# variants and includes notes on how it may differ!) and so you just walk away knowing exactly what to do, or with a link to another useful, beautifully written page with what you actually were looking for instead.
I used to think Unity had good documentation, but now that I’ve seen this it’s just on a whole new level. It also genuinely makes me weep when I go back to work in a proprietary engine with such scarce notes that it’s easier to look for other places it’s used and spend a day writing your own for the poor souls who come after…
TL;DR Whoever writes the docs, I love you
Sometimes I feel like me and the people I play with are the only ones who like this game. I’m just glad that the team is committed to improving it rather than writing it off as a flop immediately.
I used to really love this game. It has so much potential to be more than a battle royale, but it took like 4 years to get a permanent non BR gamemode. Battle passes only work if your players don’t get burnt out… And don’t get me started on collection events 2: electric boogaloo, this time with more gambling!
As a casual who didn’t start playing shooter games until late, if it wasn’t for SBMM I wouldn’t be playing them at all.
The real evil is engagement based matchmaking. I don’t want to beat players even newer than me every time I haven’t won in 20 games, and I certainly don’t want to be steamrolled by players who have been playing their whole lives when the same happens to them.
Steam continues to be the best platform for your game. In an industry that almost prides itself on not listening to customers, Valve really is a miracle.
I can get the transfers between friends part, but why between platforms? That makes zero sense from a business standpoint.
The only way that would work is to have game companies manufacture and distribute an external storage medium themselves, because platforms sure as hell won’t say “Oh you bought a license on another store? Sure, you can use our CDN for free!”. And now we’ve almost reinvented game CDs.
We may joke about valve not making games, but they do have a large amount of people working on various titles.
They also do a lot of R&D for hardware, like the Steam Deck and VR headsets.
Don’t let any TF2 fan hear you call Deadlock its successor. It appears to be Overwatch gameplay mixed with Moba style map layouts.
But yeah HL:A was indeed amazing.
Side note: Valve isn’t doing the thing Unity tried to do. Unity tried to charge you every time someone installs the game. And you’re not even hosting the game’s data on Unity’s servers.
Steam takes money when you purchase, then will let you download it for free, anytime, anywhere, and on any device. Completely different.
Back on topic: It would be really interesting to see the actual server and bandwidth costs for hosting and distributing all those games. There’s no way it’s super low, or any of the competition surely would have caught up by now.
There has been several game “mechanics” that have been patented in the past. Two examples I know off the top of my head are “overhead arrows that point in the direction of the destination” and “minigames during loading screens”.
That said, these were applied for specifically as patents in the US, and every other game made does not go through this process (especially since I doubt that this would worm in this day and age… I hope, wtf is going on across the pond) especially for entire game concepts, and OP is definitely in the clear.
Now you’ve got me wondering if your super hearing stops at machinery or if you could hear the human body doing it’s thing, provided a stethoscope and test subject- I mean willing participant.
It was such an interesting talk, and just made their closure hit even harder.
I only learned about Everything recently, and damn I was impressed. I can’t believe I’ve been putting up with Windows’ default search for so long.
How’s that fairing? I’ll be switching once the last few games I care about get support, but as someone new to Linux with a NVIDIA card I’m feeling a little lost.
Lemmy likes to say Nobara is great for gaming but Mint is great for newcomers, and I really don’t want to have to come home and tinker with my PC after work.
This app has a lot of great features, it actually convinced me to sign up.
You can’t just say that and not give a link! I use quite a few of the hotkeys, but those ones in particular cause me grief. If you have an extension that lets you pick and chose, I beg you to save us from that pain.
I get that they wanted in on the Pokémon Go and Genshin Impact money printers, but anyone could have seen how much damage to their reputation it was going to cause.
Too little too late. Personally I’ve moved to Godot and am loving it. Have I mentioned that they have stellar documentation yet?