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Cake day: October 2nd, 2023

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  • Bubs@lemmings.worldtoScience Memes@mander.xyzAntybooties
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    5 months ago

    From an article I found online:

    A team led by Matthias Wittlinger, a biologist at the University of Ulm, Germany, made modifications to desert ants […]. After setting up an ant home outside the lab, the researchers let 25 ants take a 10-meter trip from their nest, then collected them. For one group, the team glued tiny stilts to the insects’ legs. For another, they clipped the legs down to stumps. And for a control group they left the legs alone. Then the researchers gave each ant a piece of food and set it free. With morsels of food in their jaws, the ants immediately headed home. If desert ants do indeed use an internal pedometer, then the modifications should mess up their calculations.

    Not only did the stilted and stumpy ants not make it home, but they also misjudged their distances exactly as the researchers predicted. The ants on stilts went about 5 meters too far before stopping to search for the nest, whereas the stumpy ants stopped about 5 meters too short […] (Control ants got back home just fine.) After the modified ants were returned to the nest, they were able to go out and get back home just as accurately as normal ants, which should be the case if they’re keeping track of the number of steps.








  • Here’s my variant of the quote:

    Many of the most talented engineers of our time don’t do anything important — instead, they work on making our entertainment more immersive.

    They work on better 3D renderers, more appealing shaders, faster VR hardware, better spatial sound, more powerful game engines, more immersive games, more colorful phone screens, more eye-catching app animations, etc.

    The point he’s failing to understand is that all of these “useless” innovations are a part of what is pushing the edge of technological innovation. Sure, while the direct goal of each one is often entertainment, indirectly they all push the limits of a technology.

    • 3D renders - I would venture to saw that there are a lot of parallels between rendering and scientific computer simulations. Especially light simulations.
    • VR hardware - Ultra low latency innovations for displays, motion tracking, and wireless communications, to name a few things. All in one headsets are pushing miniaturization too.
    • Game engines - This one made me laugh. Game engines affect more than just games. They push physics engines, rendering, scripting languages, 3D modeling, etc. so forward.
    • Phone screens - Another knee slapper. Phones have arguably been the leading technology in the miniaturization of technology. Those better screens have influenced every device with a screen smaller than a TV.