My one game that isn’t fully supported (with mods and add ons) is FFXIV. I’m not switching until ACT (DPS parsing with packet capturing as a windows firewall) is supported. All my others mods for FFXIV are supported very easily it seems.
It parses the damage this way. It’s for people who don’t want to use plugins in the game as it doesn’t mess with the game at all. It’s against TOS, but no one cares as long as you don’t talk about it in game. And since a lot of people use this and fewer people use plugins, it’s better supported and will work on launch days most of the time.
There’s also another plugin that does this too for crafting so you know what you have in what inventories, making it quicker to gather and craft stuff.
It’s just easier to capture and parse packets than to put a whole plugin in the game. Plugins are getting better but they do take some time after a patch to get updated to be stable.
My one game that isn’t fully supported (with mods and add ons) is FFXIV. I’m not switching until ACT (DPS parsing with packet capturing as a windows firewall) is supported. All my others mods for FFXIV are supported very easily it seems.
Why in the world do you need packet capturing for an MMO…I can understand DPS meters and tracking, but surely there’s an addon that works.
It parses the damage this way. It’s for people who don’t want to use plugins in the game as it doesn’t mess with the game at all. It’s against TOS, but no one cares as long as you don’t talk about it in game. And since a lot of people use this and fewer people use plugins, it’s better supported and will work on launch days most of the time.
There’s also another plugin that does this too for crafting so you know what you have in what inventories, making it quicker to gather and craft stuff.
It’s just easier to capture and parse packets than to put a whole plugin in the game. Plugins are getting better but they do take some time after a patch to get updated to be stable.