But it doesn’t cost their time and effort. Time and effort has already been spent, and as a result, the media exists. Someone playing a copy of the game has no effect on the developer (except maybe advertising).
Yes they should. Unfortunately, we live in a very unequal world, so a lot of people don’t have any way to reward artists for their work. In those cases, the most they can give is attention and word-of-mouth advertising. Often, thats better than buying it, considering how frequently you have corporate owners who force the artists out and/or destroy the game shortly after its published. At least in those cases, the artist gets something rather than it all going to an already-rich investor.
If I believed that even half of the people that pirated these games couldn’t afford them, I’d agree with you. The reality is that most digital piracy is perpetuated by people who are well-off and have lots of tech, access to broadband internet, and high-end gaming computers.
The reality is that most digital piracy is perpetuated by people who are well-off and have lots of tech, access to broadband internet, and high-end gaming computers.
Yes, piracy is for rich people who should just be buying games. Thats why we only see it in places like Western Europe and North America, whereas places like Brazil and Russia just buy all their games. Thats why in these places, they have N64s in every house to support companies making great games like Rareware, unlike filfthy pirates in the rich countries. If the rich first-worlders would stop being greedy and just pony up a few hundred in microtransactions a month during this economic crisis, then publishers wouldn’t have to remove games from your library as often.
I never said any of that so that’s a very robust straw man
and
We’re not talking about things that aren’t legally available. This thread and discussion is about games that are available for purchase but whose users feel entitled to play without paying despite enjoying the game.
They’re both very nice straw men, though. I especially love their little hats.
You’re completely ignoring the point. Those games often are available, just not in the same form, or from the original developers. You either buy a switch and play a locked down, emulated version, or you buy a used copy for a fortune. Either way, the original Developers get nothing. Similarly, you might want to have your own copy of a game, rather than a rental than can be taken away or destroyed at any time for any reason. You can count that as “not legally available”, sure, but at that point you’re arguing its fine to pirate almost anything released in the last decade - anything older than that also doesn’t support your argument unless its a small indie studio that hasn’t been bought out, since devs are usually laid off or forced to move. Even ignoring that, which is relavent, you’re ignoring the fact that games now often cost well over a hundred dollars to get the complete game, during an economic crisis. I can get a Steam Deck right now for the price of Lego 2K Drive (with the missing content), the Sims 4 with a couple a DLC items, and Assassin’s Creed Odyssey. Even as someone who is in a pretty good position financialy, I can’t justify buying games like this, nonetheless if I had a rougher start or was in a higher cost-of-living area. Look at areas where income is lower and it becomes even more apparent. Theres a reason places like Brasil, Russia, and Eastern Europe are known for piracy and Canada or Western Europe are not. Its also why people tend to pirate a lot as a teenager but not as an adult. When an individual has money (and the official version isn’t actively trying to screw over the customer) they are willing to pay for the product. Once people are adults, or when they’re given access to games within a price they can afford (IE regional pricing) they’ll start actually paying. These options wouldn’t exist if that weren’t the case. On the other hand, when the cost of living is skyrocketing, as it is now, and people are struggling to even afford food and rent, they won’t chose to spend all their rent money buying Sims DLC and will simply pirate it.
I don’t fully disagree with you. I personally don’t pirate things (I can afford to just pay up front, and if I don’t want to support a dev, I just fully don’t play the game, I don’t want to accidentally be lumped into any metrics that might show support), but the game dev themselves said “No skin off our back”.
If I steal your car, you no longer have a car. If I steal your game, you’ve lost absolutely nothing. Code is infinitely reproducible. You’re only out the sale.
This dev made art, and they care more about sharing the art they created with more people, than they do about getting every last transaction paid for.
It’s usually the publisher that has strong opinions about this, because they didn’t make the art nor do they care about people seeing it. they only care about getting the money, but again, if you can’t afford it, they were never going to get your money anyway. It’s technically a victimless crime. No skin off anyone’s back.
The issue is when enough people who CAN afford to pay use the “no skin off their back” logic to not pay, and a good game winds up not being profitable (or profitable enough to the publisher) and a studio suffers as a result.
That’s not where I’m coming from. The “you’ve lost nothing” excuse is just an excuse. These people put their time, money, and talent into their games and people who are entitled and can afford to buy them don’t. My company made a game before and people played it for weeks and pirated it. Some of our top players by time were people who pirated the game. You can’t tell me that the game isn’t worth paying for if you’re spending that much time playing it. Some devs can get to the point of where Slay the Princess is and the actual sales can sustain the company and so the minimal pirating just encourages word of mouth sales. Most game devs don’t have that luxury. They’re trying to make a living and sustain themselves and entitled shits are leeching off their time and effort.
If you enjoy something, pay for it. Otherwise, you’re voting with your wallet for the wrong things.
Also if the alternative was “no money, still can’t buy the game” then they are losing no money in the process anyway.
That doesn’t entitle someone to their time and effort, though.
But it doesn’t cost their time and effort. Time and effort has already been spent, and as a result, the media exists. Someone playing a copy of the game has no effect on the developer (except maybe advertising).
It’s not about cost. Their time and talent have value. They should be rewarded for that time and talent.
Yes they should. Unfortunately, we live in a very unequal world, so a lot of people don’t have any way to reward artists for their work. In those cases, the most they can give is attention and word-of-mouth advertising. Often, thats better than buying it, considering how frequently you have corporate owners who force the artists out and/or destroy the game shortly after its published. At least in those cases, the artist gets something rather than it all going to an already-rich investor.
If I believed that even half of the people that pirated these games couldn’t afford them, I’d agree with you. The reality is that most digital piracy is perpetuated by people who are well-off and have lots of tech, access to broadband internet, and high-end gaming computers.
Yes, piracy is for rich people who should just be buying games. Thats why we only see it in places like Western Europe and North America, whereas places like Brazil and Russia just buy all their games. Thats why in these places, they have N64s in every house to support companies making great games like Rareware, unlike filfthy pirates in the rich countries. If the rich first-worlders would stop being greedy and just pony up a few hundred in microtransactions a month during this economic crisis, then publishers wouldn’t have to remove games from your library as often.
and
They’re both very nice straw men, though. I especially love their little hats.
You’re completely ignoring the point. Those games often are available, just not in the same form, or from the original developers. You either buy a switch and play a locked down, emulated version, or you buy a used copy for a fortune. Either way, the original Developers get nothing. Similarly, you might want to have your own copy of a game, rather than a rental than can be taken away or destroyed at any time for any reason. You can count that as “not legally available”, sure, but at that point you’re arguing its fine to pirate almost anything released in the last decade - anything older than that also doesn’t support your argument unless its a small indie studio that hasn’t been bought out, since devs are usually laid off or forced to move. Even ignoring that, which is relavent, you’re ignoring the fact that games now often cost well over a hundred dollars to get the complete game, during an economic crisis. I can get a Steam Deck right now for the price of Lego 2K Drive (with the missing content), the Sims 4 with a couple a DLC items, and Assassin’s Creed Odyssey. Even as someone who is in a pretty good position financialy, I can’t justify buying games like this, nonetheless if I had a rougher start or was in a higher cost-of-living area. Look at areas where income is lower and it becomes even more apparent. Theres a reason places like Brasil, Russia, and Eastern Europe are known for piracy and Canada or Western Europe are not. Its also why people tend to pirate a lot as a teenager but not as an adult. When an individual has money (and the official version isn’t actively trying to screw over the customer) they are willing to pay for the product. Once people are adults, or when they’re given access to games within a price they can afford (IE regional pricing) they’ll start actually paying. These options wouldn’t exist if that weren’t the case. On the other hand, when the cost of living is skyrocketing, as it is now, and people are struggling to even afford food and rent, they won’t chose to spend all their rent money buying Sims DLC and will simply pirate it.
I don’t fully disagree with you. I personally don’t pirate things (I can afford to just pay up front, and if I don’t want to support a dev, I just fully don’t play the game, I don’t want to accidentally be lumped into any metrics that might show support), but the game dev themselves said “No skin off our back”.
If I steal your car, you no longer have a car. If I steal your game, you’ve lost absolutely nothing. Code is infinitely reproducible. You’re only out the sale.
This dev made art, and they care more about sharing the art they created with more people, than they do about getting every last transaction paid for.
It’s usually the publisher that has strong opinions about this, because they didn’t make the art nor do they care about people seeing it. they only care about getting the money, but again, if you can’t afford it, they were never going to get your money anyway. It’s technically a victimless crime. No skin off anyone’s back.
The issue is when enough people who CAN afford to pay use the “no skin off their back” logic to not pay, and a good game winds up not being profitable (or profitable enough to the publisher) and a studio suffers as a result.
That’s not where I’m coming from. The “you’ve lost nothing” excuse is just an excuse. These people put their time, money, and talent into their games and people who are entitled and can afford to buy them don’t. My company made a game before and people played it for weeks and pirated it. Some of our top players by time were people who pirated the game. You can’t tell me that the game isn’t worth paying for if you’re spending that much time playing it. Some devs can get to the point of where Slay the Princess is and the actual sales can sustain the company and so the minimal pirating just encourages word of mouth sales. Most game devs don’t have that luxury. They’re trying to make a living and sustain themselves and entitled shits are leeching off their time and effort.
If you enjoy something, pay for it. Otherwise, you’re voting with your wallet for the wrong things.