Yeah and they only make bank because they sit in the middle of the transactions as the trusted third party.
The only way to possibly make NFTs work for Steam would be for them to also start up a side business of “SteamCoin” currency, because the only way to offload the enormous costs of running a blockchain network at scale is to have miners and nodes running the network for their own gains.
And even then, they’d lose autonomy over their own business and it would likely be slower in terms of transactions per second for normal customers.
It’s a losing proposition pretty much all around. The only way that an existing company with an adequately equipped IT department would transition to this is if they were forced to by law…and I don’t see that happening ever.
The “could” was implied, I know it doesn’t happen now, doesn’t mean it couldn’t.
Check wallet for nft proving a person owns the game (since wallet content is public), if the person sells the nft then they can’t play anymore, the new owner can.
Ask people to send a certain amount of crypto from their wallet to prove it’s theirs and associate it with their in game account (also becomes a way to get a cut from sales).
It’s surprising it’s not something that already exists since it solves the DRM issue (from the game distributor perspective).
As far as I know there are no major platforms to that allows players to sell their digital games, only in game items.
There’s no business incentive to allow a second-hand digital games market, and there’s no regulation to force them to provide one. It’s pretty much that simple.
NFTs won’t solve this, and even if there was a mandated way to sell “used” digital games (a concept that’s actually pretty bizarre when you think about it) it would not be through NFTs or block chain, because the underlying technology is slow and costs a shit ton to run. Unless you’re producing a coin on the side, there’s also no simple mechanism to offload the costs of running it.
You don’t, but nfts allow distribution platforms to let buyers do it while requiring little to no effort on their part.
they have no reason to allow you to do that, and you dont need nfts for that either
Never said it’s needed, I said it could be used for it and would lower the amount of effort required on the distributor’s side.
They also have no reason to allow people to sell in game items at the moment, yet look at Steam making bank from item sales!
Yeah and they only make bank because they sit in the middle of the transactions as the trusted third party.
The only way to possibly make NFTs work for Steam would be for them to also start up a side business of “SteamCoin” currency, because the only way to offload the enormous costs of running a blockchain network at scale is to have miners and nodes running the network for their own gains.
And even then, they’d lose autonomy over their own business and it would likely be slower in terms of transactions per second for normal customers.
It’s a losing proposition pretty much all around. The only way that an existing company with an adequately equipped IT department would transition to this is if they were forced to by law…and I don’t see that happening ever.
They most certainly do not allow buyers to do that. And again, this is already happening with existing technology, and much more efficient and secure.
The “could” was implied, I know it doesn’t happen now, doesn’t mean it couldn’t.
Check wallet for nft proving a person owns the game (since wallet content is public), if the person sells the nft then they can’t play anymore, the new owner can.
Ask people to send a certain amount of crypto from their wallet to prove it’s theirs and associate it with their in game account (also becomes a way to get a cut from sales).
It’s surprising it’s not something that already exists since it solves the DRM issue (from the game distributor perspective).
As far as I know there are no major platforms to that allows players to sell their digital games, only in game items.
There’s no business incentive to allow a second-hand digital games market, and there’s no regulation to force them to provide one. It’s pretty much that simple.
NFTs won’t solve this, and even if there was a mandated way to sell “used” digital games (a concept that’s actually pretty bizarre when you think about it) it would not be through NFTs or block chain, because the underlying technology is slow and costs a shit ton to run. Unless you’re producing a coin on the side, there’s also no simple mechanism to offload the costs of running it.