• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    53
    ·
    edit-2
    9 months ago

    The switch natively can tune the performance, which you might notice going from docked to handheld mode and seeing the quality dip.

    The emulated setup is probably bypassing some of this, which would likely have a “safety” zone it never leaves to make sure the performance is always smooth and the battery isn’t being drained too fast, and it’s likely pretty conservative.

    The Quest 3 does the same thing and using some tools, you can adjust the hidden visual settings of a game to make it look better or run faster at the cost of some more heat and battery usage. Natively, it really holds back what it will allow the software to do with the hardware because it’s focused more on battery life, and cranking up, say, Wrath of Asgard 2, you might only get an hour of battery but it looks and runs way better.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
        link
        fedilink
        English
        arrow-up
        41
        ·
        edit-2
        9 months ago

        I agree, but I mean… Nintendo’s primary audience are children and adults who aren’t necessarily tech savvy. The Deck’s primary audience is practically the exact opposite. Having it work is more important than squeezing out every last ounce of power for most consumers. The same applies to the Quest (though it is much simpler to unlock that power if you’re a dev or power user than a Nintendo product).

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
            link
            fedilink
            English
            arrow-up
            10
            ·
            edit-2
            9 months ago

            I just think of giving some mercy to the tech support team by not having the options where someone who doesn’t know what they’re doing could fiddle with it. The way you enable developer options in Android would be nice though. Fun even; it’s like finding an Easter egg.

            In a perfect world, we’d be able to just use the hardware however the fuck we wanted without any barriers. 😞

        • tslnox@reddthat.com
          link
          fedilink
          arrow-up
          5
          ·
          9 months ago

          I love the phrasing in the parentheses, which can be read as saying you’re either dev/power user OR a Nintendo product.

    • TwilightVulpine@kbin.social
      link
      fedilink
      arrow-up
      18
      ·
      9 months ago

      Ah, that’s more reasonable than simply being a matter of system bloat. They should test for battery duration while doing that.

    • scratchee@feddit.uk
      link
      fedilink
      English
      arrow-up
      16
      ·
      9 months ago

      Yeah, the switch has an entire core locked off and everything is downclocked to improve battery life and control temperatures. No doubt this emulation gives everything more clock cycles (and perhaps an extra core?). Probably very short on battery and possibly very hot too.

    • thomas@lemmy.ca
      link
      fedilink
      arrow-up
      2
      ·
      9 months ago

      Is it possible that the native card reader is slower than the usb-c one ? Maybe a bus bandwidth issue ?

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
        link
        fedilink
        English
        arrow-up
        8
        ·
        edit-2
        9 months ago

        I would assume the cart slot is directly connected to the bus and should be faster than going through the USB port, but that’s just a wild guess since I don’t know enough about hardware let alone the specifics of the Switch’s.

        • Natanael@slrpnk.net
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          9 months ago

          The card reader isn’t super fast actually, but most games for the switch don’t rely on storage throughput (few heavy assets, etc).