Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level::Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level: The company filed a patent for the skill-based algorithm.
Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level::Sony’s New Technology Would Adapt Game Difficulty to a Player’s Skill Level: The company filed a patent for the skill-based algorithm.
I wonder how this will affect throphies and achievements. Imagine a conversation where one guy says “Man getting this throphy was so hard, I had to fight a boss and his 5 goons that kept healing themselves and I burned through all my powerups and barely made it” and the other guy is like “I only had to fight the boss and 2 goons and they never healed, I didn’t even know there were powerups.” The first guy is going to be like “YOU WHAT?”
I think if this is implemented properly, both players should be acting like the trophy was a challenge to get, even rating it the same difficulty.
I’m imagining in game like Hollow Knight, boss fights have movesets, and given your internal difficulty score’, harder/more varied movesets can be used.
It would be beneficial for people who don’t have much experience with platformers/fighting games, and gives experienced players a challenge.