Joe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 11 months agoThe five pillars of emergent gameplaywww.gamesindustry.bizexternal-linkmessage-square5fedilinkarrow-up113arrow-down13file-text
arrow-up110arrow-down1external-linkThe five pillars of emergent gameplaywww.gamesindustry.bizJoe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 11 months agomessage-square5fedilinkfile-text
minus-squareDarkard@lemmy.worldlinkfedilinkEnglisharrow-up11·11 months agoEhh, I checked out after the “let players invade the single player experience” I despise that gameplay where someone with the current overpowered meta build can just appear and ruin my play session. Doubly so if it’s causes some loss of progress.
minus-squaregoatbeard@lemm.eelinkfedilinkarrow-up5·11 months agoFor me it was “monopolize players’ time” That’s some draconian nonsense I don’t want
minus-squaredlpkl@lemmy.worldlinkfedilinkarrow-up1·11 months agoBasically why I hate how player notes and death ghosts are tied to player invasions in SoulsBorne games
Ehh, I checked out after the “let players invade the single player experience”
I despise that gameplay where someone with the current overpowered meta build can just appear and ruin my play session. Doubly so if it’s causes some loss of progress.
For me it was “monopolize players’ time” That’s some draconian nonsense I don’t want
Basically why I hate how player notes and death ghosts are tied to player invasions in SoulsBorne games