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Joined 5 months ago
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Cake day: April 24th, 2024

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  • Now now, they innovated by turning Facebook from the way you could see what your friends were doing on your feed into algorithmically determining exactly which batshit insane ‘news’ stories from cranks and posts from crazy people would be the most effective rage bait to specifically you once they figured out that anger and rage are the most effective way to cause retention and engagement.

    They basically scientifically perfected trolling, and figured out how to monetize it.

    Sure it widely proliferated dangerous anti science nonsense, bigotry, racism, sexism, homophobia, fostered the Q Anon insanity mind plague and facilitated it going mainstream, but hey, hate sells.


  • I have no inclination or standing to doubt you.

    Hrm, Im on mobile, shittiest phone in the world, but maybe you can read these images. I can’t copy paste the latex formulas so… lemme see if i can throw this all in a spoiler so it doesnt take up half this thread:

    First few pages of the article

    Another conjecture in physics is whether the Einstein-Rosen bridge (ER) and Einstein-Podolsky-Rosen (EPR or entanglement) are physically equivalent. The ER=EPR conjecture awaits rigorous proof [3]. This work also provides further proof of this claim. This work is different from other attempts at unification: (i) string theory, which still lacks experimental observation of extra dimensions [[4], [5], [6]], (ii) loop quantum gravity, which still faces challenges in its compatibility with the Standard Model [7]. In our study, we assume that the new equation should be written in a unitless manner on the Planck scale. Current physical models require at least ten physical constants. Meanwhile, there remain only two constants used in this framework: Planck length and Planck time. In addition, the proposed equation can explain the Gravitational Wave Background (GWB) observed over 15 years by NANOGrav [8].

    Applying the Onsager principle on reciprocal relation to the Einstein field equation (EFE), we infer that if a mass can create a curvature (EFE), the curvature can also create a mass. We recap the Ricci tensor before proving each claim in this work. An important concept inferred from the proposed equation is that relaxation of the curvature can create a mass. Because this is a theoretical work, it is organized by topic rather than by an ordinary experimental article structure.

    After this its images as I cant copy pasta latex



  • Millennial here: I think what Gen X and Boomer authors mean when they say ‘GenZ is more tech savvy’ is basically just that they use social media apps on phones and play video games, and that more of their culture derives from such things.

    Maybe tech-immersed would be a better term.

    As far as actual tech competency goes?

    Yeah I agree with you. Phones and apps are generally reliable enough now that there’s far less need to figure out anything under the hood, unlike in my day where you kind of had to learn more about a system to do what is now common, and you had to type on a keyboard.




  • So, this has yet to be peer reviewed, and I am far from a theoretical physicist … I certainly can’t say its correct or incorrect.

    It does seem … too convenient. As in, how could it possibly have taken so many physicists so long to not just try this decades ago?

    Basically, they throw the Planck Length and Planck energy (from Quantum Physics) into the Einstein Field Equation (from General Relativity) …

    … and are then able to mathematically derive basically the rest of the laws of physics, which seem to be quite close to or totally in line with the Standard Model (of Quantum Physics).

    Unfortunately I do not see any direct comparisons if their predicted values for MeV’s of fundamental particles with experimental data…

    Anyway, the paper notes 2 interesting, direct implications:

    1. Dark Matter is not real, there’s no need for it in this model. Galaxy rotation speeds work out to what we see without need for additional, unseen, mass.

    2. Either A, our universe is mirrored by and entangled with an antiuniverse of antiparticles which all travel backward through time (antitime?), or B, our universe is part of an evolution of … prior(?) universe(s?) which generate black holes, which do not form singularities but instead create entangled white holes as other universes, expanding spacetimes.

    Bonus conclusion:

    The Fine Structure Constant may not actually be constant.



  • No, no no, that is the current practice and origin of the entire problem.

    If you legally class a game as an ongoing service that is temporary and subject to termination, without recompense, soley by the decision of and according to the terms of the licensor, then they can legally sell you a game for $80 bucks and then shut down the next day.

    If you legally class the game as a good, well you can’t sell someone a chair which then has 3 of its legs disappear or collapse (due to no fault of the owner) the next day without that being a scam of a defective product.

    If you’re saying the emphasis should be on raising consumer awareness that they’re buying a temporary, revocable and non refundable service…

    Who, other than children, do not know this yet?

    That would not force the industry to actually change their practices.

    It just slaps a big bold 'haha the fuck you isn’t even in the fine print anymore’ label on a product and makes our cyberpunk dystopia a little bit more obvious, but doesn’t achieve any useful goal in terms of altering actual game design/support or consumer rights.


  • Normally it works exactly backwards to this in larger studios/publishers.

    Game devs do backbreaking, insanity inducing levels of work, and all but 10% are laid off when the game launches, regardless of success or failure, and for this time they are making probably about area median wage, maybe 10 or 20% more.

    Its the middle managers and higher up executives who make multiples to orders of magnitude that amount of money, and almost all of them are rewarded by either failing upward or bailing out with golden parachutes, even though its often their decisions and directions, often going against lower level devs, which lead to the ultimate commercial failure.

    Perhaps this loss will be so serious that some higher ups will actually get axxed, but even then it hardly matters: They can easily retire on what they’ve earned so far, whereas the actual people writing code, making maps, making art assets, they’ll basically all be homeless if they don’t find another decent job in 3 to 6 months.


  • I am fairly, but not 100% certain, that Ross Scott’s proposal currently making the rounds in the EU would say that you either have to refund a game (and all in game purchases) when it becomes totally unplayable, or you have to release some kind of way for dedicated fans to be able to least run custom servers and bypass no longer maintained, proprietary, always online verification/anti cheat schtuff.


  • I disagree.

    Amazon still owns and operates New World.

    All of the other games/franchises slated to be featured still exist as purchasable products.

    They do not own or operate Concord, which probably no longer exists as a product.

    The servers will be shut down in a few days.

    There are no announced plans to take it F2P, as that would require dumping even more money into a gasoline fire to rework it into F2P.

    Why would you promote a product that does not exist?

    Its no longer a headline IP… its a total flop of an IP.

    I don’t know, maybe if the whole episode is basically already done, maybe it still airs, but all that does is remind everyone about what is potentially the most expensive disaster in the history of video gaming (barring possibly Google Stadia).

    It’s an anthology style show, meaning a bunch of basically self contained plots and stories, you could easily just drop one.

    It’s possible they air it, but again, I’ll bet two cents the entire Concord IP just vanishes as brand management trumps over anything else.


  • I will bet you $0.02 that they will absolutely pull the plug on that episode, that they will indeed fully kill it here and now, and that it will not be reworked into a F2P game with the same characters or art style ever.

    Maybe they will take some of the core gameplay mechanics and work them into projects totally unrelated to the ‘Concord IP’ they spent so much time hyping, but I see 0 chance that Concord just relaunches as Concord F2P in 6 months.



  • I do not think this will go F2P at some point in the near future.

    If you spend 8 years and 200 million + dollars on something that you expect to … you know, at the very least, recoup that cost… and it doesn’t even make a fraction of a percent of that?

    At that point, someone with some modicum of business sense is likely to realize they’ve been chasing the sunk cost fallacy for almost a decade and that throwing even more time and money at this to develop it even more probably is completely insane, as its already shown that nobody wants this product.

    I think its more likely this will be totally scrapped barring a few assets and code snippets that might be cannibalized into other projects.

    This whole thing is an utter disaster from a branding perspective, if the core gameplay systems later emerge in some other game, its going to have nothing to do with the whole grand expanded universe they’ve envisioned and promoted as being a huge draw to this game.

    As for the devs, sure I feel bad for them in theory, but it doesn’t help that you’ve got at least one that calls everyone criticising the game a ‘talentless freak’ and then having a twitter meltdown in response to a person saying basically: wow I’m sorry this game didn’t do so well on launch, it looks like a lot of time and effort was put into it.

    https://boundingintocomics.com/2024/08/23/concord-dev-writes-off-critics-why-would-i-care-about-a-bunch-of-talentless-freaks-hating-on-it/

    The whole ‘feel bad for the devs, they did a good job, it was management that fucked everything’ is seriously undercut when you basically express that opinion to a dev and they act like a 14 year old responding to people that don’t like their Deviant Art OC.



  • The Day Before was playable from release on Dec 7th until the servers were shutdown on Jan 22nd.

    47 playable days.

    All time steam peak player count: 38,104.

    Total Development Time: Approximately 3 Years, likely closer to 4.

    Concord was playable on release on August 23rd, and will shut down on September 6th.

    15 playable days.

    All time steam peak total player count (after release): 697.

    Total Development Time: Approximately 8 Years.

    Fucking amazing. At least they’re refunding it.


  • And then what they found was that to be more effective was to mix up the suggestions for late term pregnancy / early childhood products with basically random nonsense…

    … because if its too obvious that they are highly statistically confident that they know things about you that they shouldn’t, people get weirded out and are less likely to buy something so specifically targeted at them.

    They know an insane amount, and they do not want you to know that they know that much.